Large City: Mo̠z Vrezlǟ Med

Mo̠z Vrezlǟ Med

Mo̠z Vrezlǟ Med
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceAnilmet Barony
RegionMi̽skorchyo̠ Mön Woods
Founded1602
Community LeaderChief Tumrodu Wuzirvi
Area452 km2 (180 mi2)
Average Yearly Temp9°C (48°F)
Average Elevation2890 m (9481 ft)
Average Yearly Precipitation163 cm/y (64 in/y)
Population106647
Population Density235 people per km2 (592 people per mi2)
Town AuraConjuration
Naming
Native nameMo̠z Vrezlǟ Med
Pronunciation/mo̠z/ /ˈvrezlaː/
Direct Translation[basic] [return]
Translation[Not Yet Translated]

Mo̠z Vrezlǟ Med (/mo̠z/ /ˈvrezlaː/ [basic] [return]) is a temperate Large City located in the Anilmet Barony of the Viceroyalty of Rosid.

The name Mo̠z Vrezlǟ Med is derived from the Wood Elvish language, as Mo̠z Vrezlǟ Med was founded by Bhocnodi Yandieri, who was culturaly Wood Elven.

Climate

Mo̠z Vrezlǟ Med has a yearly average temperature of 9°C (48°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a freezing -9°C (16°F). Mo̠z Vrezlǟ Med receives an average of 163 cm/y (64 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mo̠z Vrezlǟ Med covers an area of nearly 452 km2 (180 mi2), and an average elevation of 2890 m (9481 ft) above sea level.

Overview

Mo̠z Vrezlǟ Med was founded durring the early 17th century in late fall of the year 1602, by Bhocnodi Yandieri. The establishment of Mo̠z Vrezlǟ Med suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Mo̠z Vrezlǟ Med was built using the conventions of Wood Elven durring the early 17th century. Naturaly, all settlmentss have their own look to them, and Mo̠z Vrezlǟ Med is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Mo̠z Vrezlǟ Med is is constructed arround a semi-circular premissive paverstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Mo̠z Vrezlǟ Med's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The city's political statment focused walls are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

A look around Mo̠z Vrezlǟ Med gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes.

Civic Infrastructure

Mo̠z Vrezlǟ Med possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Mo̠z Vrezlǟ Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Mo̠z Vrezlǟ Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mo̠z Vrezlǟ Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mo̠z Vrezlǟ Med's parks.

Mo̠z Vrezlǟ Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mo̠z Vrezlǟ Med.

Mo̠z Vrezlǟ Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Mo̠z Vrezlǟ Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mo̠z Vrezlǟ Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Mo̠z Vrezlǟ Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Mo̠z Vrezlǟ Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mo̠z Vrezlǟ Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mo̠z Vrezlǟ Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mo̠z Vrezlǟ Med's public wards, blessings, and other arcane systems.

Mo̠z Vrezlǟ Med has an Arcane Academy which provides higher education in the arcane sciences.

Mo̠z Vrezlǟ Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Mo̠z Vrezlǟ Med's grid is powered by hydrogalvanic generators.

Mo̠z Vrezlǟ Med's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Mo̠z Vrezlǟ Med has a first rate hospital which caters to anyone in need of long term medical care.

Mo̠z Vrezlǟ Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Mo̠z Vrezlǟ Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mo̠z Vrezlǟ Med's natural decorations nor waterways.

Mo̠z Vrezlǟ Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Mo̠z Vrezlǟ Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mo̠z Vrezlǟ Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Mo̠z Vrezlǟ Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Mo̠z Vrezlǟ Med's bank was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

In Mo̠z Vrezlǟ Med the milk never sours.

The Lion, Mountain (Cat, Great) near Mo̠z Vrezlǟ Med are known to be almost tame, such that they can be put to domestic use.

Mo̠z Vrezlǟ Med's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves drinking to channel Elven High Magic energies of tier 2 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 203
  • Farmers: 304
  • Farm Laborer: 561
  • Hunters: 355
  • Milk Maids: 273
  • Ranchers: 137
  • Ranch Hands: 318
  • Shepherds: 273
    • Farmland: 430853 m2
    • Cattle and Similar Creatures: 26661
    • Poultry: 319941
    • Swine: 21329
    • Sheep: 1066
    • Goats: 213
    • Horses, Mounts, and Beasts of Burden: 10664

Craftsmen

  • Arms and Toolmakers: 226
  • Blacksmiths: 226
  • Bookbinders: 131
  • Buckle-makers: 142
  • Cabinetmakers: 222
  • Candlemakers: 394
  • Carpenters: 361
  • Clothmakers: 304
  • Coach and Harness Makers: 112
  • Coopers: 288
  • Copper, Brass, Tin, Zinc, and Lead Workers: 151
  • Copyists: 100
  • Cutlers: 91
  • Fabricworkers: 253
  • Farrier: 609
  • Furriers: 68
  • Glassworkers: 344
  • Gunsmiths: 224
  • Harness-Makers: 103
  • Hatters: 199
  • Hosiery Workers: 77
  • Jewelers: 113
  • Leatherwrights: 288
  • Locksmiths: 107
  • Matchstick makers: 177
  • Musical Instrument Makers: 150
  • Painters, Structures and Fixtures: 134
  • Paper Workers: 156
  • Plasterers: 152
  • Pursemakers: 187
  • Roofers: 109
  • Ropemakers: 105
  • Rugmakers: 102
  • Saddlers: 197
  • Scabbardmakers: 229
  • Scalemakers: 114
  • Scientific, Surgical, and Optical Instrument Makers: 70
  • Sculptors, Structures and Fixtures: 104
  • Shoemakers: 103
  • Soap and Tallow Workers: 361
  • Tailors: 473
  • Tanners: 131
  • Upholsterers: 146
  • Watchmakers: 148
  • Weavers: 296
  • Whitesmiths: 85

Merchants

  • Adventuring Goods Retellers: 73
  • Arcana Sellers: 75
  • Beer-Sellers: 140
  • Booksellers: 177
  • Butchers: 280
  • Chandlers: 266
  • Chicken Butchers: 338
  • Entrepreneurs: 115
  • Fine Clothiers: 288
  • Fishmongers: 260
  • Florists: 65
  • Potion Sellers: 190
  • Resellers: 463
  • Spice Merchants: 144
  • Wine-sellers: 217
  • Wheelwright: 177
  • Woodsellers: 105

Service workers

  • Bakers: 761
  • Barbers: 435
  • Coachmen: 159
  • Cooks: 463
  • Doctors: 215
  • Gamekeepers: 159
  • Grooms: 94
  • Hairdressers: 410
  • Healers: 263
  • Housekeepers: 313
  • Housemaids: 507
  • House Stewards: 313
  • Inns: 104
  • Laundry maids: 197
  • Maidservants: 394
  • Nursery Maids: 190
  • Pastrycooks: 367
  • Restaurateur: 463
  • Tavern Keepers: 444

Specialized Laborer

  • Ashworkers: 143
  • Bleachers: 100
  • Chemical Workers: 61
  • Coal Heavers: 222
  • In-Town Couriers: 260
  • Long Haul Couriers: 236
  • Dockyard Workers: 226
  • Gas Workers: 52
  • Hay Merchants: 91
  • Leech Collectors: 292
  • Millers: 253
  • Miners: 260
  • Oilmen and Polishers: 156
  • Postmen: 231
  • Pure Finder: 135
  • Skinners: 333
  • Sugar Refiners: 61
  • Tosher: 166
  • Warehousemen: 355
  • Watercarriers: 234
  • Watermen, Bargemen, etc.: 333

Skilled Laborers

  • Accountants: 135
  • Alchemist: 160
  • Clerk: 213
  • Dentists: 105
  • Educators: 277
  • Engineers: 148
  • Gardeners: 106
  • Mages: 79
  • Plumbers: 113
  • Pharmacist: 121
  • Professors: 46
  • Scientists: 79
  • Wizards: 46

Civil Servants

  • Adventurers: 104
  • Bankers: 147
  • Civil Clerks: 236
  • Civic Iudex: 119
  • Consultants: 70
  • Exorcist: 260
  • Fixers: 126
  • Kami Clerk: 207
  • Landlords: 203
  • Lawyers: 130
  • Legend Keepers: 174
  • Militia Officers: 1066
  • Monks, Monastic: 333
  • Monks, Civic: 333
  • Historian, Oral: 253
  • Historian, Textual: 124
  • Policemen, Sheriffs, etc.: 253
  • Priests: 444
  • Rangers: 144
  • Rat Catchers: 160
  • Scholars: 172
  • Spiritualist: 187
  • Slayers: 59
  • Storytellers: 374
  • Military Officers: 410

Cottage Industries

  • Brewers: 304
  • Comfort Services: 410
  • Enchanters: 114
  • Herbalists: 119
  • Jaminators: 355
  • Needleworkers: 323
  • Potters: 172
  • Preserve Makers: 323
  • Quilters: 152
  • Seamsters: 533
  • Spinners: 380
  • Tinker: 117
  • Weaver: 313

Artists

  • Actors: 107
  • Architects: 41
  • Bards: 166
  • Costumers: 63
  • Dancers: 125
  • Drafters: 69
  • Engravers: 84
  • Fine Furniture Carpenters: 52
  • Glaziers: 113
  • Inlayers: 99
  • Musicians: 313
  • Painters, Art: 54
  • Playwrights: 117
  • Sculptors, Art: 96
  • Wood Carvers: 380
  • Writers: 380

Produce Industries

  • Butter Churners: 380
  • Canners: 333
  • Cheesmakers: 344
  • Ice Merchants: 47
  • Millers: 213
  • Picklers: 197
  • Smokers: 130
  • Stockmakers: 119
  • Tobacconists: 169
  • Tallowmakers: 242

40671 of Mo̠z Vrezlǟ Med's population work within a Foundational Occupation.

63844 of Mo̠z Vrezlǟ Med's population do not work in a formal occupation, but do contribute to the local economy. 2132 (2%) are noncontributers.

Points of Interest

Mo̠z Vrezlǟ Med was unknowingly built atop something unstable, and now that substrate is crumbling. It may be swampy ground or a decaying coastline, or it could be an ancient buried city that’s now giving way. In the case of some antique habitation, the denizens that once lived there might be boiling upward as their home is collapsing, or new opportunities may be revealed even as the community’s present structure is ruined.

Due to a magical anomaly, Mo̠z Vrezlǟ Med is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of saved most of the town when a natural disaster struck Mo̠z Vrezlǟ Med. was immortalized in song for this deed.

History